Join us at EGX, the UK’s largest gaming event
On 21 September the School of Computing will exhibit at EGX 2017 – the UK’s biggest games event – which will take place at the NEC in Birmingham.
The annual event, which attracts thousands of gaming enthusiasts from across the UK, will take place between 21 and 24 September 2017. Dr Hamish Carr and representatives from the School of Computing will be there to showcase High-Performance Graphics and Games Engineering at Leeds.
Recently launched, our gaming programmes ensure that computing students are well-placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry.
Globally renowned, EGX exhibits the most anticipated console and PC games before their release, as well as presentations by the world’s best game designers. The event will also offer areas dedicated to eSports, and the opportunity to meet successful game creators.
Talented gamers from across the country will be able to see examples from and ask about our recently launched undergraduate four-year MEng, and one-year Master’s degree in High-Performance Graphics and Games Engineering.
These two programmes offered by the University of Leeds seek to bridge the growing skills crisis in the UK and produce the technical developers the industry greatly needs.
High-Performance Graphics and Games Engineering students at Leeds
Developed in collaboration with a prestigious steering group from industry, the programmes have been steered by industry giants and large studios, as well as low-level technical experts. Companies include:
Computer Scientists and gaming experts at Leeds
High-Performance Graphics and Games Engineering at Leeds has a strong presence in the School of Computing, with many students exhibiting projects at events such as the Game Republic student showcase.
Pictured at the 2017 Game Republic Showcase
Pictured at the Game Republic showcase on the University of Leeds campus
MEng Computer Science with High Performance Graphics and Games Engineering students Philip Nilsson and Khen Crusat exhibited their project, HTC Vive technology demonstration, at the showcase. Khen describes the project:
"The project's goal was to explore the development for bleeding edge technology. Through virtual reality, a higher level of player interaction in a game was possible which incorporated elements learnt throughout the computer science degree at university." - Khen Cruzat, School of Computing
Through virtual reality, a higher level of player interaction in a game was possible which incorporated elements learnt throughout the degree
Philip and Khen, who recently graduated from the School of Computing, talk about their final-year undergraduate project in a recent video.
For further information about Computer Science with High Performance Graphics and Games Engineering MEng, BSc, and High Performance Graphics and Games Engineering MSc, visit the School of Computing website.
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