Our course gives you the opportunity to study graphics in depth.
During the first half of the year, you'll study a range of modules which will develop your knowledge and skills in high-performance graphics and games engineering. By the end of this course, your technical skills – as demanded by the industry – will be second to none in the following areas:
low-level programming (C++, Graphic and Compute shaders)
multi-core and many core programming techniques
computer graphics, from core principles to the practical techniques used in games, including geometric models; animation and simulation; advanced methods for visual realism
game engine and tool development techniques
During the second half of the year, over the summer months, you’ll also work on your research project. This gives you the chance to work as an integral part of one of our active research groups, focusing on a specialist topic in computer science and selecting the appropriate research methods
To find out more about projects past students have completed, visit our Visualization and Computer Graphics group page
Want to find out more about your modules?
Take a look at the High-Performance Graphics and Games Engineering module descriptions for more detail on what you'll study.
The list shown below represents typical modules/components studied and may change from time to time. Read more in our Terms and conditions.
For more information and a full list of typical modules available on this course, please read High-Performance Graphics and Games Engineering MSc in the course catalogue
Foundations of Modelling and Rendering
Animation and Simulation
Learning and teaching
We have an active research environment which feeds directly into our teaching. You’ll have regular contact with staff through lectures, seminars, tutorials, small group work and project meetings. Independent study is also important to the programme, as you develop your problem-solving and research skills as well as your subject knowledge.
Our close links with industry also mean that you have direct contact with industry and potential employers from an early stage in your course. Members of our steering group will contribute to the delivery of the course ensuring that you learn the latest industry developments. You’ll also have the opportunity to engage directly with the games industry through industry lectures, visits to games development companies and attending UK games events.
You'll use workstations with high-end GPUs to act as DirectX12 and Vulkan games development platforms and have access to other specialist hardware including the latest Virtual Reality headsets for experimenting on. For learning games engine design and exploring new rendering techniques, students will build their own game engine from scratch.
You'll study in the Sir William Henry Bragg building, a brand-new development providing excellent facilities and teaching spaces for an outstanding student experience.
Our Virtual Learning Environment will help to support your studies: it’s a central place where you can find all the information and resources for the School, your programme and modules.
You can also benefit from support to develop your academic skills, within the curriculum and through online resources, workshops, one-to-one appointments and drop-in sessions.
You'll be taught by a team of academics and researchers who are actively engaged in cutting-edge research and part of the Visualization and Computer Graphics research group.
Programme leader, Dr He Wang, is the Director of High-Performance Graphics and Game Engineering and Academic Lead of Centre for Immersive Technology. His research interests are mainly in computer graphics, vision and machine learning and applications.
On this course you’ll be taught by our expert academics, from lecturers through to professors. You may also be taught by industry professionals with years of experience, as well as trained postgraduate researchers, connecting you to some of the brightest minds on campus.
You’ll be assessed using a range of techniques including case studies, technical reports, presentations, in-class tests, assignments and exams.