Dr. Markus Billeter

Dr. Markus Billeter

Profile

My expertise relates to Computer Graphics, specifically focusing on efficient methods and data structures in the context of real-time rendering. I research new algorithms and data structures to support future advances in the field. I completed my MSc in Engineering Physics from Chalmers University of Technology (Sweden) and completed my PhD in real-time rendering at their department of Computer Science and Engineering. I have also worked at the VMML (Switzerland) and CGV (Netherlands). You can find some of my research, e.g. Clustered Shading and light scattering, adopted in quite a few current games and engines.

Qualifications

  • Doctor of Philosophy (Computer Science and Engineering)
  • Licentiate of Engineering (Computer Science and Engineering)
  • Master of Science (Complex Adaptive Systems)
  • Master of Science in Engineering (Engineering Physics)

Professional memberships

  • Eurographics Member
  • ACM Professional Member

Student education

I teach COMP3811 Computer Graphics, COMP5892M Advanced Rendering and COMP5995M Research Seminars. I previously taught COMP5822M High Performance Graphics (it is now merged into Advanced Rendering).

<h4>Postgraduate research opportunities</h4> <p>We welcome enquiries from motivated and qualified applicants from all around the world who are interested in PhD study. Our <a href="https://phd.leeds.ac.uk">research opportunities</a> allow you to search for projects and scholarships.</p>